
In this lesson, we’ve covered topics about 3 point-lighting (keylight, backlight, and side light), Arnold materials/lights and also rendering passes in Maya (z-depth (for fog or DOF in Nuke), specular (for metals) and others)
We’re provided the models for the robot and tasked to create a photorealistic scene using basic lights and materials in Maya. We’re also introduced to HDRIs (high dynamic range imagery) which are used for lighting/backdrop references
